![]() Going forward, we hope we can convince the parts of the community that resist this change that this was the right decision to do to ensure the stability of Overkill as an independent developer and the future growth of Payday 2." However, while Litso claimed that the Overkill team understood the community's ire, he also said that, "from an economical pletely based on statistics, we can already see that the Black Market update is working as we intended. To ensure that we can keep the size of the team, we decided that the best approach was to introduce the Black Market update to the game." In order to do that, we made the decision to triple the size of the crew. We want to do everything we can to make Payday 2 as awesome as possible. However, we at Overkill want to create more than what we and 505 Games agreed on. "We have a partnership with our partner 505 Games, where we have a deal to produce a specific amount of content until 2017. Needless to say, we didn't see the result we anticipated, and have had to think of other ways to make sure we can continue creating content in the pace we want in order to keep Payday 2 fresh and exciting. Six months ago, we also made a bold move to permanently reduce the price point of 16 Payday 2 products by 33 to 43 per cent in the hopes of drawing additional sales. "We do sales when we can where we reduce the price point up to 75 per cent in order to pay people's wages and create a buffer for a rainy day. ![]() 88 updates later, we have to ensure the future survival of the game" "Two years ago people would have us instantly start work on PAYDAY 3. "88 updates later, we have to ensure the future survival of the game. "Two years ago people would have us instantly start work on PAYDAY 3, right after we released Payday 2, like developers usually do," Listo continued. The size of the team has tripled since its 2013 launch - from 25 developers to 75 developers - in an effort to make the game as good as possible. If you asked me then, there would be no way we would've added a system like we just did," Listo said, but he also stressed that the reality of keeping Payday 2 running has changed. "To make sure there was no confusion, we said what we did to make things absolutely clear. Both Starbreeze Studios, Overkill's parent company, and 505 Games, Payday 2's publisher, declined to offer an official comment at the time, but once the week-long event finished Overkill staged a Reddit AMA.Īlmir Listo, global brand director at Overkill, attempted to distance the game's current team from comments made at the time of Payday 2's launch in August 2013, when both he and (at that time) game director David Goldfarb emphatically dismissed the idea of introducing microtransactions. The microtransactions introduced as part of the game's Crimefest event led to an outcry within the game's community. The addition of microtransactions to Payday 2 will not be reversed, according to developer Overkill Software, as the revenue stream is necessary to ensure the financial stability of the game.
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